Development Journal 0
I wonder how many other people watched Indie Game: The Movie and thought I could do that!, I should do that!. The film demystified the act of making a game by showing the viewer that, with a significant amount of effort, anyone could make a game. Clearly the developers and artists we see in the film are skilled, but what comes across most strongly is their desire and determination. My brother Joe and I have always talked about the kind of game we would like to make but thought it was beyond us. Maybe not.
So that was the spark, if you like; the inspiration was always there, but the film showed a little of how it could be made into something real. The ideas are starting to come together and gain a little focus now.
It helps that Joe, having just finished the first 3 years of Architecture, is toying with the idea of exploring a more concept orientated use of his design skills, and I’ve spent some of this summer getting more familiar with programming (instead of just paddling around in the shallow end of scripting and HTML/CSS). Why not practice together and develop a game?
Shaun Inman kept a development diary when making The Last Rocket, and I’d like to do something similar. Often when working on something I forget how I reached the end point. Even if a game never gets made hopefully the steps I took will help someone else get started, and provide an interesting retrospective for me.